Conductor Cloud Rendering

Who We Are

A blend of entertainment industry veterans and SaaS web development gurus, we all share a common love for discovering and employing the best in cloud technology.
At the core of Conductor's DNA is the idea that cloud computing will replace the traditional "render farm".
Our platform was developed to achieve the scalability, security, flexibility, and economic requirements for A-List feature production. To date, we have rendered over 300 million core hours on the platform, and our team is hard at work to bring new innovations and efficiencies to our service.

The Team

From entertainment industry veterans to SaaS gurus, we all bring something unique to Conductor, while sharing a common love for discovering and employing the latest in cloud technologies.
Mac Moore, President / CEO

MAC MOORE

PRESIDENT / CEO

Mac brings over 20 years of Enterprise Software expertise to Conductor and has a passion for transformative technology. He sees cloud completely altering how we think and execute in the digital content creation ecosystem and is passionate about leading its direction. He holds a bachelor’s degree in Mechanical Engineering from North Carolina State University, and is based in Raleigh-Durham, NC.

Pat Skaarup, CFO

PAT SKAARUP

CFO

Prior to joining Conductor in 2018, Pat was with HSBC for nearly 20 years, where he directed multiple Operational Risk functions within the North American Retail and Wealth Management group. A proven track record of building teams through customer centricity, people development, and process creation plays a key leadership role for Conductor. He holds a bachelor’s degree in Psychology from the University of West Georgia, and is based in Raleigh-Durham, NC.

Francois Lebel, Director of Engineering

FRANCOIS LEBEL

DIRECTOR OF ENGINEERING

With his 15 years of experience developing web products, Francois brings his proficiency building high performance systems in the cloud to Conductor to build the world's largest, and most cost efficient rendering farm. Prior to joining Conductor, he spent time at various Silicon Valley B2B and B2C companies where he built social, analytical, and Internet of Things platforms. When away from the keyboard, you can find Francois road cycling, running, hiking with his family, or simply dozing off on a hammock in the temperate Seattle area.

Kayle Graham, Marketing Director

KAYLE GRAHAM

MARKETING DIRECTOR

Kayle is a creative at heart who prides herself on her unique blend of right and left brained thinking. Her experience in both marketing and design has allowed her to explore both sides of the house, with a body of work ranging from graphic design and brand development to analytics tracking and metadata management. She is based out of North Carolina and enjoys corny jokes, eccentric animals, and minimalist workflows.

Jonathan Cross, Lead Software Engineer

JONATHAN CROSS

LEAD SOFTWARE ENGINEER

Jonathan has worked in many fields: security, compliance, finance and aerospace as an Software Engineer and DevOps Engineer. Enjoys building and scaling out platforms from the infrastructure level up and in his spare time can be found playing soccer, ping pong and tennis.

Matt O’Sullivan, Global business development director

MATT O’SULLIVAN

GLOBAL BUSINESS DEVELOPMENT DIRECTOR

Matt brings over 8 years of experience from the film and games industries, with his former position as Director of Post Production within a worldwide film company. He also spent 3 years as a technical project manager at DNEG, working on titles such as Altered Carbon, Blade Runner 2049, Avengers, Fantastic Beasts, and many more. Matt spent 2 years in Canada working his way through the ranks of Electronic Arts from Quality Analyst, Online Lead through to Audio and Presentation Producer, and is currently based out of London.

Lawrence Schlosser, Senior Software Engineer

LAWRENCE SCHLOSSER

SENIOR SOFTWARE ENGINEER

Lawrence is the keystone to our Conductor team, coming over with the spinoff from Atomic Fiction. He has a wide breadth of experience in VFX, animation and games workflows, having also worked at studios like ImageMovers Digital, Dr. D and Electronic Arts. His focus is specifically on how VFX workflow needs translate into cloud computing resources, and making the cloud rendering experience amazing for our customers.

Julian Mann, Senior Software Engineer

JULIAN MANN

SENIOR SOFTWARE ENGINEER

Julian's VFX career started in commercials at MPC in London, making shampoo science shots and talking pigs. He was the first artist working at Double Negative, and supervised CG for their first movie, Pitch Black. Later he helped MPC's film division get started, where he built their R&D department and wrote pipeline and VFX tools. Julian loves making tools for artists and his other interests include painting, robotics, music, office design. He has traveled for work, living in Mumbai and Montreal, and now lives with his family in Panama.

Jesse Lehrman, Senior Pipeline Developer

JESSE LEHRMAN

SENIOR PIPELINE DEVELOPER

Jesse’s adventures in CG started when he was hired to wrangle some renders at a Montreal VFX studio instead of backpacking to Tanzania to find some Chimps. He now finds himself back in Montreal. Along the way he’s worked in Berlin, Jerusalem and Sydney on Animation and VFX projects big and small, improving pipelines so that artists have more time to watch YouTube. Projects of note include The Lego Movie, The Little Prince and Game of Thrones. And he did eventually get to see those Chimps.

Carlos Robles, Senior DevOps Engineer

CARLOS ROBLES

SENIOR DEVOPS ENGINEER

Carlos started his career in academia and has since worked with a number of startups in data science, e-commerce, and online food delivery. A dedicated engineer, husband, and father, Carlos specializes in multi-cloud multi-region implementations of distributed systems and enjoys board games, video games, and observational astronomy with his family. Carlos lives in Chicago, IL and holds a BA in Economics and MS in Information Systems from Northwestern University.

We Are Hiring

Passionate about cloud, and how it's changing the industry? We want to hear from you!

Sales Director

We’re looking for a seasoned Sales Director to join us in growing and nurturing our customer base. You’ll need to have a mix of software and VFX or Animation industry experience, and be insanely passionate about this amazing industry we’re in!

Customer Success Manager

As the first Customer Success hire at Conductor, you'll take the support baton from our engineering team and carry it forward.

Back-End Software Engineer

Come help build our product with the core engineering team! You will need to have prior experience developing back-end services and APIs.

QA Lead

Love working with new technology and take pride in releasing great products? Come join us as our Quality Assurance Lead!

Take the Tour

Demos, dashboards, cost controls and more. Take an in-depth look at what we have to offer.

Pricing

With one simple price structure, cloud can cut rendering costs by half, and Conductor gets you there today.

Latest News& Updates

From product updates and events, to our thoughts on the industry. Come listen in.

Technical Specs

Ready to peek under the hood? The spot for current compatibility, system operation requirements, and more.

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Get the most out of the cloud, today. Take your rendering to next level with Conductor.

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