Designed to enable mid-size and large creative studios better deploy and optimize their production rendering capabilities
Why Conductor Enterprise?
Enterprise provides high-volume studios with advanced efficiencies and security, including formalized support, a virtual in-house technical render resource, an advanced studio management console and further cost-saving tools.
With Enterprise, larger studios can burst to the cloud when needing that extra render horsepower. Or, to reduce capital expense costs and go full cloud-native for all their rendering needs.
Conductor Enterprise will be available on a per-studio monthly, or annual, subscription basis.†
Pricing information will be coming later in Fall 2022.
† Usage-based render consumption charges still apply
Benefits of Conductor Enterprise
Automated render schedule and job state monitoring, and reactive management free up users to focus on more creative, less administrative tasks. Render jobs now automatically resync based on the programmed parameters when a problem arises, such as a failed instance or missing file, saving time and operational headaches.
Extensive Management Console
Advanced user control settings allow studios to run multiple projects in the same Conductor account and determine user access per project. Permissions can be set to auto-expire, and authentication through third-party identity systems, such as Opta or GSuite, is supported. Settings can be applied studio-wide, simplifying Conductor integration and providing a unified platform for customization.
Custom Encryption Capabilities
Studios can implement their own encryption management over submitted data for complete control over intellectual property (IP), in addition to encrypting data via Conductor.
Bring Your Own Licence (BYOL) Support
Users with existing creative application licenses supported by Conductor can apply available seats during renders so that studios can lower costs and maximize return on investment.
* Conductor supports most industry-standard applications, including Autodesk 3ds Max, Maya and Arnold; Blender; Maxon’s Cinema 4D and Redshift; Foundry’s Nuke, Cara VR, Katana, Modo and Ocula; Chaos Group’s V-Ray; Pixar’s Renderman; Golaem; Bluegfx’s Miarmy; Ephere’s Ornatrix; Boris FX’s Silhouette; and Peregrine Labs’ Yeti.