Conductor to Revolutionize Cloud-Based Rendering with Epic Games’ Unreal Engine
- Mark Turner
- Jun 19
- 2 min read

Conductor Becomes the First Provider of GPU-Powered MultiCloud Rendering for Unreal Engine
Conductor, the leading cloud-based rendering platform and a division of CoreWeave Inc, announced the company’s integration of Epic Games’ Unreal Engine into supported rendering applications. This collaboration positions Conductor as the first and only provider of GPU-driven cloud rendering for Unreal Engine across Google Cloud Platform (GCP), Amazon Web Services (AWS), and CoreWeave, the GPU cloud.
Unreal Engine, Epic Games’ advanced real-time 3D creation tool, empowers creators across industries such as gaming, film and TV for animation and virtual production, live events, automotive, architecture, and simulation. Conductor now integrates its cutting-edge cloud-based rendering capabilities with Unreal Engine, enabling users to seamlessly tap into GPU-powered rendering resources across multiple major cloud platforms and regions. The use of the cloud for rendering frees up local machine resources and offers much more powerful GPU options so creative teams and their clients can experience the highest quality and fidelity renderings
Animators and VFX creators can use Unreal’s Movie Render Queue (MRQ) technology to create photorealistic ray-traced scenes and render them in the cloud with GPU resources that are always available and can dramatically exceed local GPU resources. Sports, news, and weather broadcasters can use Unreal Engine on Conductor to provide highly resilient cloud-based rendering for mission-critical virtual studio, graphics and immersive sequences. And architecture and design studios can use the new capabilities to render huge environments using more powerful cloud-based GPUs while teams can continue their creative work locally.
Conductor seamlessly deploys client’s render jobs in either GCP, AWS or CoreWeave and across multiple regions to guarantee availability of GPUs. Clients only pay for the compute, storage and software used, enabling simple billing and forecasting without any hidden fees, ingress or egress charges. Conductor is the largest provider of cloud-based renders – handling over 50 million video frames utilizing 2 billion core hours of compute over the last 10 years.
Mac Moore, Head of Media & Entertainment at CoreWeave said “Unreal Engine on Conductor allows creators unprecedented flexibility and speed, removing traditional barriers such as hardware limitations and enabling them to focus solely on the quality of their work.”
Unreal Engine rendering is available now through existing Conductor accounts and the Fab marketplace. New users can sign up for a free Conductor account at www.conductortech.com or through the GCP or AWS Marketplaces.