We’re super excited to be heading to Los Angeles for Siggraph 2023
and would love the opportunity to meet with YOU in person.
The CoreWeave and Conductor team will be at Booth #122, we'd love to see you!
Join us at our booth where we’ll be running demos and presentations on our mini-theatre from our friends at Perception, Microverse Studio, NVIDIA, and Foundry, to name a few. Plus, we'll be showcasing the latest updates on Conductor. It's going to be epic!
Want to set up a time to meet with us at the show to talk about how your VFX or animation studio could take your rendering to the next level?
Simply complete the form below include your full name, company name and email address and our team will contact you directly to coordinate schedules with you!
Meet with us at Siggraph 2023
Schedule a meeting with us at Siggraph 2023
Get a Free Siggraph Exhibition pass on us
Not got your exhibition pass yet? It’s certainly not too late! Use our code COR1212 at checkout for a complimentary exhibition (only) pass.
Get started on your registration here.
Know you can’t make it and want to still follow along? You can check out #CWSiggraph23 to keep up with what our crew is up to live from the show floor.
Stay tuned for future updates to this page including our Booth Mini-Theatre Presentation Schedule, Speaker Bios and Birds of a Feather Talk information!
CHIEF CREATIVE DIRECTOR, PERCEPTION
Doug Appleton is Perception’s Chief Creative Director and resident VFX wizard. Doug has grown with the team from their early days and has continued to flourish up the hierarchy. His skill in successfully executing a diverse array of projects in the world of motion is matched only by his curiosity of the technology itself.
Doug’s projects have ranged from detailed UX interface projects for high profile security clients, to lead director on title sequences for Loki, Avengers: Endgame, Black Panther, and WandaVision, which earned an Emmy nomination for Outstanding Main Title Design in the 2021 Emmy Awards.
CEO, MICROVERSE STUDIO
Cameron Slayden has produced scientific visualization since 1998, having produced illustrations and animations for universities, scientific journals, and documentary series for History, Discovery, and National Geographic. His company, Microverse Studios, is primarily dedicated to producing molecular and cellular animations for the pharmaceutical and biotech industries.
His greatest joy is riding the cutting edge of biological discovery and making the unfolding biological singularity accessible to the world.
DIRECTOR OF OMNIVERSE EXCHANGE, NVIDIA
Paul Cutsinger is director of Omniverse Exchange at NVIDIA where he’s focused on tooling for real time, true to reality simulation.
With a career spanning Amazon, Disney, and Microsoft, Paul’s work centers on enabling creators take their ideas into production.
HEAD OF MEDIA AND ENTERTAINMENT, COREWEAVE
Mac brings over 20 years of Enterprise Software expertise to CoreWeave and Conductor and has a passion for transformative technology.
He sees cloud completely altering how we think and execute in the digital content creation ecosystem and is passionate about leading its direction.
CO-CREATIVE DIRECTOR, CLAYNOSAURZ
Nic is an Annie Award-nominated animator, whose involvement in animation and visual effects spans the last decade. His work is featured in franchises including Jurassic World, Game of Thrones, The Suicide Squad, Fantastic Beasts, and Marvel Cinematic Universe. He has been part of multiple Academy Award-nominated teams and has supervised animation on Game of Thrones, Fantastic Beasts 2, Paddington 2, and most recently HBO’s Dark Materials series.
Nic has also directed animation for music videos including Kaytranada’s Lite Spots, which garnered critical acclaim and was considered one of the best music videos of the year by Rolling Stones magazine.
EMEA CREATIVE SERVICES, FOUNDRY
Martin is a versatile artist, focusing on 3D animation, and head’s up Foundry’s EMEA Creative Services. His work is a blend of traditional analog techniques with digital. Martin truly enjoys all the facets of production: from creative to technical.
Martin’s work includes numerous commercials; a variety of motion graphics activations and several documentaries for Discovery World, Discovery US, History US and Canada and the BBC. He has worked as an Art Director in advertising and has taught in colleges in Canada and Mexico.
Conductor and CoreWeave - SIGGRAPH 2023 Birds of a Feather
Going Cloud Native BoF
Tuesday, August 8th
10:00 am - 11:30 am
Join a continued participant-driven discussion in the "unconference" format, with key representatives from the graphics community who will compare experiences and explore techniques related to pushing the production pipeline and correlated resources toward the cloud.
This session will focus on peer-to-peer learning, collaboration and creativity, and high-value topics and ideas raised during the session will set the agenda of an ongoing Speaker Series in the Discord-based Cloud Native Studios user group (https://discord.gg/PU8hygUfbf).
Real-time Rendering in Production
Wednesday, August 9th
1:00 pm - 2:00 pm
Real-time rendering technologies have become increasingly relevant for VFX & Animation. This BoF focuses on core challenges related to the scalability, reliability, and architecture of real-time rendering pipelines across on-prem and cloud environments